The Ascent looks utterly stunning, with a world that feels lived-in and vast. It really did feel like The Ascent bucks the trend in this area. Too many AAA games showcase gameplay that doesn't live up to expectations in reality, both in terms of visual quality and gameplay variety. The Ascent's early trailers looked so good, I couldn't help but be skeptical. Source: Neon Giant (Image credit: Source: Neon Giant) I'm pleased that The Ascent is trying to create a balance of both. Too many action RPGs of this nature seem to reduce gameplay challenge in favor of giving the player a stream of endless shiny loot instead. The challenge left me feeling incredibly rewarded at the end, and not just due to the loot. Managing cover simultaneously with the massive shockwave hazards created by the alien hammers presented an impressive challenge, leaving me dead multiple times before the stars aligned, where I was able to clip several enemies at once in a grenade blast. With a trail of shattered gangster bones and viscera in my wake, I eventually reached a boss room, where two large alien armed with massive hammers chased me around an arena, while various lackeys sprayed bullets in my general direction. This is exactly the sort of progress I want to see as we head further into "next-gen," with games that live up to their cinematic trailers for interactivity and visual quality. Explosives similarly create all sorts of environmental destruction that gave the game a truly elevated feel. I was impressed by the 3D projected textures and volumetric smoke produced by the attack, which also caught the light dynamically. One ability I unlocked in the demo was a power punch sort of attack, sending a shockwave of unfettered force, shattering enemies into a torrent of giblets if they were caught in the blast. You can still shoot from this position of course, albeit at reduced accuracy.Įnemies may have strength in numbers, but your abilities serve as a great equalizer. Taking advantage of this mechanic becomes paramount when you're facing several enemies armed as well as you are, crouching behind a wall or something similar can and will save your life. The left trigger lets you shoot over elevation, which includes cover, or enemies that are on a higher platform. This is where you get the first taste of real human enemies, and that's when The Ascent stopped feeling like a typical action RPG, and a bit more like a tactical cover shooter with explosive sci-fi abilities. It has been updated to reflect that this is just a working list of all the side quests that have been found so far.The Ascent preview (Image credit: Neon Giant)Īfter the first segment, you're given a task to traverse the outskirts of the arcology and back up a local gangster, as he brokers some sort of deal. ET: This article originally claimed that there were 20 side quests in The Ascent. It is also featured as part of the Xbox Game Pass Service.Ĭorrection 8/2/21, 02.33 a.m. The Ascent is out now for PC and Xbox consoles. The optional content will unlock after you have spoken to Poon in "Archology Blues." Main Missions: There are 12 main missions in The Ascent and at least 20 side quests.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |